Skills
Software
3dsmax
Maya
DreamWeaver
AfterEffects
Zbrush
Mudbox
Perforce
Evo
xNormal
UDK
Creative/
Technical
Modeling/optimizing
Game geo
Sculpting/Highpoly modeling
Texturing/Lighting
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Work Experience
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Contract Artist
Darkside Games |
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Model high and low poly assets, Unwrapping and baking maps, art related bug fixes within Unreal. |
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Contract Artist
Shadows in Darkness |
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Model high and low poly assets, Unwrapping and baking maps, art related bug fixes within Unreal. |
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Contract Artist
Virtual Prophecy Entertainment |
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Model props and environment backgrounds as well as lighting, texturing, and rendering for casual games. |
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| Awards and Education |
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EvolveCG 2011 - Second Place Character Modeling/Texturing |
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The Art Institute of Ft. Lauderdale Bachelor of Science Degree in Game Art |
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